![]() ![]() MENU/RGUI: Add User Interface -> Appearance options.MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu).GUI: Support disabling window decorations on Windows and Linux.CHEEVOS: Store only login token, not password.CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.COMMON: Added runahead system allows you to drive down latency even further.COMMON: Add OSD statistics for video/audio/core.COMMON: Fix invalid long command line options causing infinite loop on Windows.COMMON: Add way to reset core association for playlist entry.COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.REMAPPING/OVERLAYS: Fix regression – overlays could no longer be remapped.LOCALIZATION: Update Portuguese translation.COMMON: (QuickMenu) Added Configuration Override submenu.COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don’t check the number of ports, in VBAM’s case it was overflowing and crashing. COMMON: Fixed bug ‘crashing in cores that don’t range check retro_set_controller_type’.PS3: Add audio mixer support for FLAC and MP3.MENU/XMB: Add new icons for the settings.LOCALIZATION: Update Spanish translation.LOCALIZATION: Update Russian translation.LOCALIZATION: Update Portuguese / Brazilian translation.LOCALIZATION: Update Polish translation.LOCALIZATION: Update Japanese translation.LOCALIZATION: Update Italian translation.COMMON: Small Bugfix to not trigger savestate code when pressing Reset.COMMON: Automatically hide “Configuration Override options” in Quick Menu.CHEEVOS: Added hitcounts support for PauseIf/ResetIf (#6817).CHEEVOS: Fix crash when scrolling Achievement List while Unofficial Achievements enabled (#6732).These changes have been truncated to PS3 Changes and general changes that apply to the port (could contain errors use as a tentative guide) SNK NEO GEO Pocket Color (mednafen_ngp).NEC SuperGrafX (mednafen_pce_fast / mednafen_SuperGrafx).Sega Genesis / Mega Drive (genesis_plus_gx).Sega SG1000 (genesis_plus_gx / bluemsx).Super Nintendo / Super Famicon (Snes9x / 2005 / 2010).Nintendo Famicon Disk System (Nestopia). ![]() Nintendo NES / Famicom (FCEUmm, QuickNES, Nestopia).Nintendo Gameboy Advance (vbanext, mgba).Nintendo Gameboy Color (gamebatte, mgba, gearboy).Nintendo Gameboy (gamebatte,mgba, gearboy).Bandai WonderSwan Color (mednafen_wswan).Much of the above from FBA List (note FBA may emulate some titles betteror vice versa).Miscellaneous drivers for lots of other hardware.Data East DEC-0, DEC-8 and DECO IC16 based games.I also heard that Stella stand alone will allow you to add these controls, but I would prefer to do it all in RA if possible. Where does this go exactly?Īlso, if this works for the arcade games, how do I get it working for Atari 2600 and other consoles, like the paddle controlled games Breakout, Kaboom, ? The setup is different for consoles. I’ve seen some say that a line or two needs to be added to the config file (since both control are considered like mice, it would be something like "mouse = 1, mouse = 2, etc). Everything else (joysticks, buttons, etc) are fine. So how DO I get RA to “see” my controls (i.e. It’s like these controls aren’t even recognized by the system. I select the control, but activating either control doesn’t work. I’ve seen videos of people tabbing into the game menu in RA, selecting the control they want to change, then rolling the trackball and having it keyed into the game (like for the arcade game Centipede). I have a arcade controller board with a spinner and trackball. I’ve searched and cannot find the answer to this, or I don’t understand the answers I am finding: ![]()
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